Fear the truth behind the interference in SILENT HILL: Townfall. Simon Ordell is summoned back to the island of St. Amelia to "set things straight." The town appears deserted, silent beneath a heavy fog… but far from peaceful. The deeper he delves, the more fragments of the past resurface, gradually revealing his connection to this place and its inhabitants. Experienced entirely in first-person perspective, SILENT HILL: Townfall forces you to explore, evade, and survive with a deliberately limited arsenal of weapons and tools, including the CRTV, a small handheld television capable of picking up unstable signals. The escape is oppressive, the combat intense, and the narrative-driven puzzles unveil a truth that cannot be forgotten. A complete, standalone entry in the saga, set in the cold, isolated atmosphere of Scotland, 1996.
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